The hallway (H) from the computer room to the rocket launcher room counts as a secret. The column can be lowered by pressing a switch on its south side. You will find yourself on a wide gray staircase (O), which leads to a darkened passage containing a soul sphere on a column. As you run up the passage to the computer room, turn around the computers to the left, so that you reach the ledge before it rises again. The other hidden ledge in the computer room is on the left-hand wall, near the back.You do not need it to complete the level. The yellow key is located in a short passage through the center of the computer room (T). There is a green armor on the lift and a shotgun at the top. In the area with the switch that opens the computer room, the north wall is really a lift (S). It is also possible, if you move slowly enough, to pick up the key without triggering the trap. Be ready with the chaingun or the rocket launcher, so you can kill them all before they step into the dark area. When you take the blue key, a door will open in the north wall of the room (R), revealing an Imp ( I'm too young to die and Hey, not too rough), or three Imps ( Hurt me plenty), or four Imps ( Ultra-Violence and Nightmare!). This was changed for later versions by John Romero, as it was possible to use both methods to raise the pit above the level of the surrounding floor. The first shareware release of Doom, v1.0 was slightly different the pit could be raised by a switch on one of the eastern walls, or by simply falling into the pit. Press the switch there, and the floor of the pit will rise to the level of the walkway, setting you free again. If you fall into the center of the donut-shaped walkway, run to the small patch of concrete at the west end. If you fall off the outer edge of the donut-shaped walkway, or into the slime pit in the first room, you cannot get out. Activate this wall to open a secret window, which allows you to look into one of the traps in front of the secret exit (containing barrels and zombies). On your way to the donut-shaped walkway, you will see a recessed panel to your right (K), indicated by blue lights and a short step with a health bonus on it. Down here again, hit theĮxit switch (this takes you to the secret level). Now turn back around and drop down to the exit room. In here, check the wall to your left, and it should lower In here, go through the opening, and follow it to theĮxit door. Kill them all, walk straightĪnd another wall should open, revealing 5 Imps. Should open, revealing 3 Zombiemen and 3 Shotgun Guys. Walk up and kill the Imp in front of you, and walk straight, and the wall When you get to the wall, it should open. Grab the stuff in this room, and take the lift down, and go back In here, hop on the elevator, and check the wall at the end of the room, and it To the right of the switch until the door opens. When you get to the end, hit the switch, get the backpack, and check the walls Go right, jumping in the toxic river, entering the slime tunnel. When it does open go straight, kill a Shotgun Guy and 3 Imps here, and get the rocket launcher and armor. Go back, exit A2, and run to A1, and do the same That dropped, and walk to the "computer wall" and it should open. Platforms in front of the "computer wall". The sounds are coming from A1, and A2, which are the Here's a little map where the sounds are coming from: As you are getting up the stairs, you should hear the sound of an elevator. Leave the room once you do (down the stairs), and go back up. The stairs, killing 8 Shotgun Guys, 2 Imps, 2 Demons and a Spectre in your way. Here, kill the 3 Shotgun Guys and 9 Imps to your left. Go right up the stairs, and take a left, going down some stairs. When you open it, shoot the barrel to see those 2 Zombiemen go to Kill the 4 Shotgun Guys,4 Zombiemen, a Demon,Ī Spectre, and an Imp in here, and go left, following the hallway intoĪ door. Go up the stairs, kill 5 Imps, and go into the exit room (E). Walk into the central section and some stairs will begin to rise up. You should now find yourself in a large room with pillars, 5 Zombiemen, and 7 Shotgun Guys (D). There is a blue door here go through it and kill 2 Imps, 4 Shotgun Guys and 4 Zombiemen and enter one of the passageways on the opposite side of the room. Return to the large room just north of the start point. When you pick this key up, the lights in the passageway will turn off. Turn left and follow the passageway along until you find a blue key and 2 Zombiemen (C). Travel to the opposite side of this area and past some computers killing 3 Shotgun Guys, a Demon and a Zombieman. Walk straight on, through another door, and turn right into a room with a donut-shaped walkway above some slime with 3 Shotgun Guys, 3 Imps, 2 Demons and 2 Zombiemen (B). Doom Eternal Review - Intelligent Infernoġ7 March 2020 Essentials Normal exit:įrom the start point (A), go through the first door and turn left.
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